
Please note, the game “Runna Boy Jamal Subway” is no longer being submitted as my final project. Rather, this is a display of my progress in creating the game. This process is very time consuming and I couldn’t complete within the time confines of the semester. My final, an interactive HTML narrative created on Wix along with partner, Chris Rivera is here.
This video shows me playing the game on the backend. Initially, I thought I’d be able to use a standalone player or export for play and publishing through Google Drive or DropBox. However, I recently learned they discontinued that functionality. I registered for an account on Wooglie, a Unity 3D game portal. However, you have to complete a process of being accepted as a developer before you can publish. Ultimately, the semester is ending and I am running out of time to complete the Unity game. You won’t be able to see it in final form, but through this screen grab video, you can see my progress.

I will have a lot of work over the next couple weeks familiarizing myself with the interface and developing a functional game. I am working on creating am arcade-type, endless racing (or infinite runner) game. This will feature simple gameplay and one motive: to keep going. I’d like to make it colorful and fun. I am still trying to figure out to how implement a character and so forth. There are several apps that are comparable, such as Minion Rush, Temple Run and Subway Surfers. Nonetheless, I am looking forward to gaining proficiency in this platform and can imagine loads of future uses.
Meet Jade Critch! This is the character I created using Adobe Fuse CC (Beta). I designed this character to be a bad-ass, similar to the types of characters you’d find in first-person shooter video games. She is tough, and has lots of personality. The outfit is a blend of casual wear and tactical gear. I decided to give her a brown complexion, and silver braids … similar to mine. I also designed her with a slightly heavy, curvy figure.