Thug Motivation: Drama Short – Written and Directed by Briana M. Andrews

I am pleased to introduce you to Thug Motivation. This is a drama short-film written and directed by (me) Briana M. Andrews, Rowan University senior and owner of BibbyFame Digital, LLC. The shoot took place over the weekend, and it was a awesome demonstration of teamwork and resourcefulness.

BTS Social Video Clip – Thug Motivation shoot

This story is an actor’s plea for “less thug, more motivation.” The protagonist, Kevin, played by Howie Jones, senior Computer Science major at Rowan University expresses frustration because he is a classically trained actor, however, he’s routinely cast and sent on auditions for demeaning roles which he reluctantly accepts. During this contentious meeting with the casting director, he lashes out about degrading role offers and visualizes inspirational, thought-provoking roles that contribute to humanity.

Gang-members and thug roles are disproportionately played by black actors. However, this isn’t reflective of the actual demographics of American gangs. While Thug Motivation shares the story of one actor, it serves as a launchpad for discussion on casting directors engaged in type-casting, limited role opportunities, inadequate African-American representation in film and potential societal implications from such imagery.

  • Production Title: Thug Motivation
  • Union/Non-Union: Non-Union
  • Production Type: Independent / Student
  • Project Length: Short (5 minutes)

I submitted this screenplay for consideration earlier this semester and in recent weeks, I presented the look-book and defended the film concept. There was no budget for this film, however, campus resources were at our disposal for equipment. For the film setting, we converted an 8-max group study room at Campbell Library into a convincing office location. I am extremely proud of the entire team. I also appreciate their open-mindedness and willingness to wear several hats to pull this off successfully.

Crew Group Photo – Thug Motivation Short – Rowan University Film Production II RTF
  • Director / Writer: Briana M. Andrews
  • AD: Ryan Baitinger
  • DP: Bill Kosturko
  • Producer: Kyle Cann
  • Prod. Manager: Anthony Mitchell

Inducted: Order of Omega National Greek Honor Society

Briana M. Andrews – Order of Omega Induction Ceremony – March 25, 2019

On Monday, March 25, 2019, I was inducted into Rowan University’s Sigma Zeta Chapter of Order of Omega.  Order of Omega recognizes juniors and seniors who have exemplified high standards in the areas of scholarship, leadership, and involvement within their organizations, campuses and communities.  It functions as an adjunct to traditional organizations and members are selected from the top 10% percent of students within the fraternity/sorority community.

Logo / Crest for Order of Omega – Greek Leaders Honor Society


There are 570 chapters of Order of Omega chartered throughout North America with the common goal of recognizing student-leaders and I am proud to be included in this elite group.  It also means a lot to me to represent both my organization and the NPHC on this platform. 

Black Female Filmmaker Series: Interview Featuring Briana M. Andrews from BibbyFame Digital, LLC

Happy to share news that I was interviewed and featured for the #BlackFemaleFilmmakerSeries

#BlackFemaleFilmmakerSeries Socials Graphic – Briana M. Andrews

This was a pretty in-depth interview and I had a great time opening up and sharing information about my journey and what’s to come.   This series was curated and published by Alana Marie Woodson, a St. Louis-based filmmaker, storyteller and digital content creator.  I’d like to encourage you all to check it out.

Find out how I got my start as a filmmaker, if I ever dealt with imposter syndrome and what I classify as my best work to date. Find out what’s on my film bucket-list and hear why I think other it’s important not to get “pre-occupied with optics.”  I also describe my personal, female-centric artistic style and provide advice and words of encouragement to other young and/or aspiring female filmmakers.

Here is an excerpt from the interview transcript where I detail why I feel like it is important to have our voices represented:

“There is value in each of our experiences; women need to find our own voices, control the narrative and take ownership of our portrayal in television, film and new media.  These industries need to tune into and be empathetic to the needs of various audiences.  The film industry cannot be a monolithic arena and expect to be relevant with diverse communities.  Film has to serve our communities, and reflect it.”

I’d like to give a special shout-out to Alana Marie for using her platform to provide a forum for other female content-creators during Women’s History Month.

All the best!

DEAN’S LIST: Cheers to the Fall 2018 Semester

Winter break is in full swing, grades were finally posted today and YAY, I made the University Scholar list again – Dean’s List, Fall 2018.

This academic achievement feels extra special since this semester was so tough.  With hands-on production courses, all of the REAL work takes place outside of scheduled class hours.  Essentially, it’s a full time job!  But you know me … I was also volunteering, booking freelance projects, taking hours at the portrait studio and I’m also on the Theta Mu chapter’s executive board.  I was “booked and busy” but on top of my game in all respects.  

Unity3D, Semester Reflection – RTF 03394 – New Media Production

Over the past few weeks, I looked into the various ways Unity3D has been used in the industry.  One of the things I found most appealing and interesting about the possibilities and uses of this platform is mobile technology.  Unity3D accounts for 50% of mobile games.

Check out this clip of my first rodeo in Unity.  This game is unpublished, still a work in progress and I’m still learning how to use the game engine.  I call this game “Runna Boy.”  Eventually, I’ll work on developing an infinite runner game (think Subway Surfers and Temple Run).  This New Media Production course was great overall, because in addition to working my usual Adobe Apps (Premiere Pro,PhotoShop), I was able to delve into Fuse, Mixamo, Unity and work in HTML tocreate an interactive narrative.

DRAFT – Runna Boy Subway Jamal Unity 3D Game – Unpublished

Please note, the game “Runna Boy Jamal Subway” is no longer being submitted as my final project.  Rather, this is a display of my progress in creating the game.  This process is very time consuming and I couldn’t complete within the time confines of the semester.  My final, an interactive HTML narrative created on Wix along with partner, Chris Rivera is here.

This video shows me playing the game on the backend.  Initially, I thought I’d be able to use a standalone player or export for play and publishing through Google Drive or DropBox.  However, I recently learned they discontinued that functionality.  I registered for an account on Wooglie, a Unity 3D game portal.  However, you have to complete a process of being accepted as a developer before you can publish.  Ultimately, the semester is ending and I am running out of time to complete the Unity game.  You won’t be able to see it in final form, but through this screen grab video, you can see my progress.

 

 

Final Project – Reflection & Conclusion

Working on the final project was a tremendous learning experience.  Ultimately, I wasn’t able to get the Unity game to my satisfaction (good thing I had a contingency plan).  I am not sure how to post the game because DropBox no longer lets users render HTML content.  I would like to share so my peers can view my progress and provide feedback, however, I feel like it is somewhat glitchy as a standalone export.  I worked on this roughly 2 weeks and worked solo on it.   With additional time I can make a solid mobile game using the Unity engine.

I worked on an Interactive HTML Narrative with partner Chris Rivera and we developed “Last Call.”  The most important factor was ensuring functionality, appropriate images, and a story line that is easy to follow, and relatable to our target audience.  In this HTML story, the user makes selections to help the character Ariel Combs get to class on time.  It was hard figuring out what things did at first, but once I got in the pattern and learned how to navigate using the Wix platform, it was easy and straight-forward.

Final Project – Progress & Challenges

I am going through the process of creating the road, environment and character.  The final product should have one button play to start.  I am trying to develop a basic game.  I am still toying with ideas for a name.

This process is actually harder than I thought.  It’s very time consuming and challenging, especially in a time crunch.  Some developers work on projects for months, even years before publishing.  I have been reading articles, watching videos and spending hours trying to configure what will ultimately be a quite basic game.  I will figure out how to publish on a website, since I won’t be able to display a mobile interface to the class.

Unity 3D: Final Project Proposal & Game Idea

I started to develop a game in Unity 3D.  I wasn’t familiar with the game development engine prior to doing research for this class, but I was astonished to learn about half of the existing mobile games were developed using this platform.  I’ll admit I am still toying with the idea of doing a narrative, and possibly even finding a partner. However, as of right now … I am moving forward solo with my game idea.

I will have a lot of work over the next couple weeks familiarizing myself with the interface and developing a functional game.  I am working on creating am arcade-type, endless racing (or infinite runner) game.  This will feature simple gameplay and one motive: to keep going.  I’d like to make it colorful and fun.  I am still trying to figure out to how implement a character and so forth. There are several apps that are comparable, such as Minion Rush, Temple Run and Subway Surfers.  Nonetheless, I am looking forward to gaining proficiency in this platform and can imagine loads of future uses.

Project Snapshot:

  • Working Solo
  • Using Unity
  • Infinite Runner model
  • Building visual design elements in Photoshop

Feel free to share insight with how you feel about my idea.  I am reading through peer blogs and can see quite a few interesting proposals.  Best of luck to you all, I am eager to see what you all come up with.