Unity 3D: Final Project Proposal & Game Idea

I started to develop a game in Unity 3D.  I wasn’t familiar with the game development engine prior to doing research for this class, but I was astonished to learn about half of the existing mobile games were developed using this platform.  I’ll admit I am still toying with the idea of doing a narrative, and possibly even finding a partner. However, as of right now … I am moving forward solo with my game idea.

I will have a lot of work over the next couple weeks familiarizing myself with the interface and developing a functional game.  I am working on creating am arcade-type, endless racing (or infinite runner) game.  This will feature simple gameplay and one motive: to keep going.  I’d like to make it colorful and fun.  I am still trying to figure out to how implement a character and so forth. There are several apps that are comparable, such as Minion Rush, Temple Run and Subway Surfers.  Nonetheless, I am looking forward to gaining proficiency in this platform and can imagine loads of future uses.

Project Snapshot:

  • Working Solo
  • Using Unity
  • Infinite Runner model
  • Building visual design elements in Photoshop

Feel free to share insight with how you feel about my idea.  I am reading through peer blogs and can see quite a few interesting proposals.  Best of luck to you all, I am eager to see what you all come up with.

Interactive Projects: Skill Development – New Media Production RTF 03394 [Sampler]

Below, please find an interactive project new media sampler consisting of snippets from projects completed this semester.  I am completing both Post-Production and New Media Production with Professor Erika Tsuchiya.  For those courses, the method of submission includes an separate class EduBlog (visit my temporary class site here), and heavy use of private Google Docs portals.

I am excited about using Adobe Animate, Mixamo, Adobe Fuse, MIT Scratch and Unity3D.  Before this course, I had no idea almost 50% of mobile games are developed using Unity.

HW – Research Review – Unity3D

Unity is the creator of the world’s most widely used real-time 3D development platform.  Over the week, I looked into the various ways Unity3D has been used in the industry.  The first version of Unity was created in Denmark and launched in 2005.  The creators were determined to generate an affordable game engine for amateur game developers.  Several major versions of Unity have been released since its launch, the engine can be used to create simulations, as well as 2D and 3D games.  The platform gives developers around the world technology working with the likes of Facebook, Google, and Microsoft for the latest releases.  It offers an easy workflow, simple asset pipeline, and drag-and-drop interface of Apple’s Final Cut Pro product.

One of the things I find most appealing and interesting about the possibilities and uses of this platform is mobile technology.  Unity3D accounts for 50% of mobile games – Source: https://unity3d.com/public-relations.  There are hundreds of games, and some of the ones I recognized include Angry Birds 2, Angry Birds Epic, Sonic Dash and Pokemon Go.

Basketball Bust -About Me [Scratch MIT]

Check out one of the animated interactive story I created on Scratch.  On the attached link, click on the green flag to start the script.  Or, you can view it in action by clicking PLAY on the video below.  I’ll be sure to share some other creations and provide feedback on the Scratch creations from my peers.

https://scratch.mit.edu/projects/260476214/

Brainstorm – Scratch Ideas

For my scratch project, I’d like to expand on the “About Me” exercise.  I am thinking about creating a character on a city background on perhaps a basketball court.  When I was in elementary school and junior high, I was on a basketball team.  I started in Playworks based in Newark, NJ under Coach Wynn.  I wasn’t that great of a player, and mostly enjoyed the teamwork and travel aspects.  I may incorporate some humor, and perhaps some additional details about my food preferences and such.

Be sure to follow up on my progress to see how the project comes along.

Animated Character – Jade Critch – Fuse CC x Mixamo

Check out this brief animation clip where Jade Critch, the character I created in Adobe Fuse CC comes to life in Mixamo.  Feel free to share your thoughts!

Character Design – Jade Critch – Adobe Fuse CC Character – 360 Visual Display

Meet Jade Critch! This is the character I created using Adobe Fuse CC (Beta).   I designed this character to be a bad-ass, similar to the types of characters you’d find in first-person shooter video games.  She is tough, and has lots of personality.   The outfit is a blend of casual wear and tactical gear.  I decided to give her a brown complexion, and silver braids … similar to mine.  I also designed her with a slightly heavy, curvy figure.

Feel free to share your thoughts!

 

Reading Response #2 – Interaction Design Best Practices

For this week’s reading response homework, I read pages 13-55 from Interaction Design Best Practices: Mastering Words, Visuals, Space.  This reading featured a lot of valuable information about communication best practices.  One of the things that pointed out immediately was the overlap of lessons I’ve learned in Communication, Public Relations and Advertising courses.  There is an emphasis on what is known in other industries as the MAC triad – message, audience and channel.   The reading emphasized questions that need to be answered in order to strengthen the message delivery.  You have to take into consideration the following questions:

  1. Who will read it?
  2. When will they read it?
  3. What do they need to know
  4. What is the format?
  5. What is the best tone?

I learned about the 5 Pillars of Interactive Design while reading this passage and why interactivity matters.  Overall, this reading explained how interactivity relates to human connection and behavior. Our goal, as designers is to get the user to inevitability spend less time trying to figure out how to use a site or platform and more time accomplishing the task at hand.  For this reason, clarity should be our top priority.  I think many artists can appreciate an abstract work of art, however, ambiguity is the enemy of good design.  Some best practices for usability that I extracted from this reading assignment that I plan to apply to future blog posts and design projects it to opt for a clean design with less clutter, offer directives with suggested site actions, be clear, concise and specific, use proper titles and the avoid buzzwords.  One of the strongest takeaway messages I received from this passage is that each of us are artists and have creative ability.  The most important thing is focusing in the message you are looking to communicate.