Happy Anniversary BibbyFame Digital! | Reflection & Expansion

TIME – CERTAINLY – FLIES.  BibbyFame Digital is a boutique photo and video production company that was started in February 2017.  During that month, I produced a comedic short named “How to Watch.”  It was completed on a shoestring budget; I conceptualized and wrote it, handled casting, location scouting, shot some scenes with an iPhone, others with a DSLR, edited in Final Cut and presented the project to my Digital Video Editing and Multimedia Imaging class at Union County College.  For me, this course was a game changer purely for CONFIDENCE reasons.  Prior, my focus was solely on securing a job and finding a place on someone’s set.  Afterward, I embraced my skill-set and was comfortable in my ability to take a project from concept to completion.

Since then, I have been blessed to work with numerous clients for both photography and video production; all while developing my film concepts, furthering my education and taking advantage of internship opportunities, freelance gigs and flex-schedule jobs in creative services.  This website was created one year ago, primarily to build a presence that didn’t rely solely on word-of-mouth marketing and social media. 

Over the next year, there is a lot in store for BibbyFame Digital:

  • Provide the company with its own socials, branding and identity (that isn’t merely an extension of the company owner).
  • Seek volunteers and an intern to assist on-location with set-up, lighting, BTS shooting and socials.
  • Update the website to list service offerings, service areas and availability.
  • Add secondary blog to this website dedicated to female-centric creators with an emphasis on film.

These are exciting times and I am excited for what’s in store.  I appreciate you and THANK YOU for your continued support and patronage.

2018 Recap – The Art of Sales for Creatives

I hope you enjoyed the holiday season. I wish you all a successful, healthy and prosperous 2019.

In recent weeks, I’ve been going through my interview footage to create a supplemental reel.  I filmed a lot of interviews and documentary-style videos, however, I never include it in my reel because I don’t want to blend it with narrative works.  This is just my preference … I like a cohesive reel with comparable footage.

Nonetheless, I came across one of the videos I completed over the summer for Jill Lotenberg.  I provided her with the footage and won’t repost the interview here but it was an interview with Ryan Serhant from Million Dollar Listing: New York which airs on Bravo.  He is a famous real estate agent, also an actor and producer.  This interview had so many business gems with the art of sales, and how this can be beneficial for creatives. 

As creatives, we work on building and strengthening our craft, expanding offerings and further skill development.  With 2019 on the horizon, I also plan to put my best business foot forward.   I figured I’d share some of the golden nuggets here, both for myself and for the benefit of others since “sales are sales” and this information is easily transferrable and applicable to various industries.

Ryan Serhant pitched Bravo at least 50 different shows, some of which admittedly weren’t that great, but he continued to try.  You miss 100% of the shots you don’t take!

  • Be consistent, never give up, refine your strategy
  • Reach out, “put it out there” – send personal emails and constant reminders
  • Create industry list, maintain contact, offer incentives, adjust rates as needed
  • Use networking, email solicitation, advertising, social media

Serhant opened up the discussion by stressing the importance of creating a niche and finding what works for YOU. 

  • “Look for clues, find your inspiration”
  • “Find what works and milk it, exploit it”
  • Assist with branding, solicit business

Another important item addressed in the interview is GROWTH.  Serhant stated he would not be where he is today if he insisted on doing everything by himself.  He values a strong team and makes a point to hire type-A people who are better than him. 

  • Collaborate, offer opportunities, share responsibilities

Research and planning are also important factors.  Those who “fail to plan, plan to fail.”  Social media activities should be planned out for the week and posted during optimal times based on analytics.  For him, around 2pm on weekdays works best.

DEAN’S LIST: Cheers to the Fall 2018 Semester

Winter break is in full swing, grades were finally posted today and YAY, I made the University Scholar list again – Dean’s List, Fall 2018.

This academic achievement feels extra special since this semester was so tough.  With hands-on production courses, all of the REAL work takes place outside of scheduled class hours.  Essentially, it’s a full time job!  But you know me … I was also volunteering, booking freelance projects, taking hours at the portrait studio and I’m also on the Theta Mu chapter’s executive board.  I was “booked and busy” but on top of my game in all respects.  

Certificate of Appreciation, Merry Christmas from INSPI

This past weekend I attended a Christmas Party / Potluck at INSPIMIND.  I completed a Video Production / Multimedia Internship with them this past summer.  I drove all the way up from Glassboro to Paterson during finals week to bring my Guyanese Chow Mein dish.   As expected, I had a total blast and I commend this organization because I identify with their mission and will continue to support the cause.  To my surprise, both the Outreach & Retention Team, and the Programming & Research Team awarded me with Certificates of Appreciation.  Happy Holidays!

Unity3D, Semester Reflection – RTF 03394 – New Media Production

Over the past few weeks, I looked into the various ways Unity3D has been used in the industry.  One of the things I found most appealing and interesting about the possibilities and uses of this platform is mobile technology.  Unity3D accounts for 50% of mobile games.

Check out this clip of my first rodeo in Unity.  This game is unpublished, still a work in progress and I’m still learning how to use the game engine.  I call this game “Runna Boy.”  Eventually, I’ll work on developing an infinite runner game (think Subway Surfers and Temple Run).  This New Media Production course was great overall, because in addition to working my usual Adobe Apps (Premiere Pro,PhotoShop), I was able to delve into Fuse, Mixamo, Unity and work in HTML tocreate an interactive narrative.