VROOOM – Time and Distance. How Much Did You Have to Travel to Pull Off the Women in TV and Film Project?

I am forever thankful for the opportunities that were presented over the course of this semester and took advantage of as many as I could.  I had to travel quite a bit and put a considerable amount of mileage on my car traveling back and forth between Manhattan and Rowan University in Glassboro, NJ (where I reside during the academic year).  My residence is in Northern NJ, relatively close to New York City.  My family … grandparents, aunts, uncles and cousins are all in New York.  I luck out in a sense where there was always a local place to crash when I head into the city, but I also had classes and campus activities, so it was never long before I had to drive back to school.

Not-so-fun Facts: The Verrazano Bridge is $19.  There is an EZ-Pass toll discount, however it only applies to NY pass holders and the deep(er) discount is only for Staten Island Residents.  The Port Authority tolls (Goethals Bridge, Lincoln or Holland Tunnel) are $12.50 with the discount.  The NJ Turnpike Tolls vary anywhere between $5 and $11.  A typical trip from Rowan University (exit 3) to Lower Manhattan (exit 14C) can run about $11.  I took the train to Astoria, $17 round-trip on New Jersey Transit plus another $5.50 on the MetroCard for the MTA.

Location Details:

  • To Each Her Throne was shot in TriBeCa, NY
  • Daughters of Solanas was shot in Staten Island, NY (main shoot site and on-location cemetery site)
  • Women’s Weekend Film Challenge Pre-Production was in Williamsburg, Brooklyn, NY
  • Screening of Daughters of Solanas at the Museum of Moving Image in Astoria, Queens, NY
  • Girl Power Film and Media Summit was in Dumbo, Brooklyn, NY

Rowan University 2019 New Media Practicum Showcase Featuring Women in TV and Film Project

NMP – Poster, 2019 New Media Practicum Showcase. Designed by Briana M. Andrews.

The 2019 New Media Practicum (NMP) Showcase for Rowan University is taking place on Tuesday, May 7, 2019 from 10AM-1PM at the Chamberlain Student Center.  This event will feature several semester culminating student projects including Women in TV and Film by Briana M. Andrews.

If you prefer to attend on the weekend, a sneak preview of new media showcase will be taking place this Saturday, May 4, 2019 at the CCCA (College of Communications and Creative Arts) Student Awards & Showcase. This event takes place from 11AM-1PM in Pfleeger Hall.

The line-up is as follows:

Briana M. Andrews – Women in TV and Film [BibbyFame Digital, LLC]

Karlo G. Bulaong – Life of Kai

Steven Cimprien – The Nameless [Phantom Psyche Productions]

Nicole Cummings – What Do They Call Me? [Smile Sweet Productions]

Seth Ezbicki – The Optic Topic

Benjamin Mergen – Cooking with Benny [Benny XD]

Jared Schrock – Sour Fizz

Women in TV and Film MiniDoc and New Media Project – 2019 NMP Showcase at Rowan University

Official Poster – Women in TV and Film – New Media Project and Mini Documentary. Designed by Briana M. Andrews.

The official screening for Women in TV and Film, the mini-documentary and new media practicum project will be presented at the 2019 New Media Showcase at Rowan University.  This event is taking place on Tuesday, May 7, 2019 from 10AM-1PM in the Chamberlain Student Center.  Admission is free and open to the general public.  If you can attend, please come out and support.   

This event is an interactive, personal, meet-and-greet style setting where you can check out this semester-long multimedia body of work at my designated workstation and discuss the project directly with me.  The mini-documentary hasn’t been published anywhere and I’ll have a display with the artifacts, supporting documents and the poster for this project.  Don’t miss out!

Introducing “To Each, Her Throne” – A Female-Centric Docuseries

I am pleased to introduce you to “To Each, Her Throne,” a docu-series with an all-female cast and crew.  The Director, AD, Producer, DP and even the studio-owner are female. Visit to contribute and find out more. You can donate to obtain merch and/or tickets for the upcoming screening in New York. 

We are on the heels of Black History Month and now Women’s History Month is underway.  This project was conceptualized by black female filmmakers with the goal of breaking the ice on societal mandates. Women from different ages, backgrounds, sexualities, religions, races and ethnic groups will come together for judgement-free discourse on the female experience. Be on the lookout for details.

  • Director: Danielle Privat
  • AD / DP: Alecia Allen
  • Producer: Briana M. Andrews

Unity3D, Semester Reflection – RTF 03394 – New Media Production

Over the past few weeks, I looked into the various ways Unity3D has been used in the industry.  One of the things I found most appealing and interesting about the possibilities and uses of this platform is mobile technology.  Unity3D accounts for 50% of mobile games.

Check out this clip of my first rodeo in Unity.  This game is unpublished, still a work in progress and I’m still learning how to use the game engine.  I call this game “Runna Boy.”  Eventually, I’ll work on developing an infinite runner game (think Subway Surfers and Temple Run).  This New Media Production course was great overall, because in addition to working my usual Adobe Apps (Premiere Pro,PhotoShop), I was able to delve into Fuse, Mixamo, Unity and work in HTML tocreate an interactive narrative.

DRAFT – Runna Boy Subway Jamal Unity 3D Game – Unpublished

Please note, the game “Runna Boy Jamal Subway” is no longer being submitted as my final project.  Rather, this is a display of my progress in creating the game.  This process is very time consuming and I couldn’t complete within the time confines of the semester.  My final, an interactive HTML narrative created on Wix along with partner, Chris Rivera is here.

This video shows me playing the game on the backend.  Initially, I thought I’d be able to use a standalone player or export for play and publishing through Google Drive or DropBox.  However, I recently learned they discontinued that functionality.  I registered for an account on Wooglie, a Unity 3D game portal.  However, you have to complete a process of being accepted as a developer before you can publish.  Ultimately, the semester is ending and I am running out of time to complete the Unity game.  You won’t be able to see it in final form, but through this screen grab video, you can see my progress.

 

 

Final Project – Reflection & Conclusion

Working on the final project was a tremendous learning experience.  Ultimately, I wasn’t able to get the Unity game to my satisfaction (good thing I had a contingency plan).  I am not sure how to post the game because DropBox no longer lets users render HTML content.  I would like to share so my peers can view my progress and provide feedback, however, I feel like it is somewhat glitchy as a standalone export.  I worked on this roughly 2 weeks and worked solo on it.   With additional time I can make a solid mobile game using the Unity engine.

I worked on an Interactive HTML Narrative with partner Chris Rivera and we developed “Last Call.”  The most important factor was ensuring functionality, appropriate images, and a story line that is easy to follow, and relatable to our target audience.  In this HTML story, the user makes selections to help the character Ariel Combs get to class on time.  It was hard figuring out what things did at first, but once I got in the pattern and learned how to navigate using the Wix platform, it was easy and straight-forward.

Final Project – Progress & Challenges

I am going through the process of creating the road, environment and character.  The final product should have one button play to start.  I am trying to develop a basic game.  I am still toying with ideas for a name.

This process is actually harder than I thought.  It’s very time consuming and challenging, especially in a time crunch.  Some developers work on projects for months, even years before publishing.  I have been reading articles, watching videos and spending hours trying to configure what will ultimately be a quite basic game.  I will figure out how to publish on a website, since I won’t be able to display a mobile interface to the class.

Unity 3D: Final Project Proposal & Game Idea

I started to develop a game in Unity 3D.  I wasn’t familiar with the game development engine prior to doing research for this class, but I was astonished to learn about half of the existing mobile games were developed using this platform.  I’ll admit I am still toying with the idea of doing a narrative, and possibly even finding a partner. However, as of right now … I am moving forward solo with my game idea.

I will have a lot of work over the next couple weeks familiarizing myself with the interface and developing a functional game.  I am working on creating am arcade-type, endless racing (or infinite runner) game.  This will feature simple gameplay and one motive: to keep going.  I’d like to make it colorful and fun.  I am still trying to figure out to how implement a character and so forth. There are several apps that are comparable, such as Minion Rush, Temple Run and Subway Surfers.  Nonetheless, I am looking forward to gaining proficiency in this platform and can imagine loads of future uses.

Project Snapshot:

  • Working Solo
  • Using Unity
  • Infinite Runner model
  • Building visual design elements in Photoshop

Feel free to share insight with how you feel about my idea.  I am reading through peer blogs and can see quite a few interesting proposals.  Best of luck to you all, I am eager to see what you all come up with.