Certificate of Appreciation, Merry Christmas from INSPI

This past weekend I attended a Christmas Party / Potluck at INSPIMIND.  I completed a Video Production / Multimedia Internship with them this past summer.  I drove all the way up from Glassboro to Paterson during finals week to bring my Guyanese Chow Mein dish.   As expected, I had a total blast and I commend this organization because I identify with their mission and will continue to support the cause.  To my surprise, both the Outreach & Retention Team, and the Programming & Research Team awarded me with Certificates of Appreciation.  Happy Holidays!

Unity3D, Semester Reflection – RTF 03394 – New Media Production

Over the past few weeks, I looked into the various ways Unity3D has been used in the industry.  One of the things I found most appealing and interesting about the possibilities and uses of this platform is mobile technology.  Unity3D accounts for 50% of mobile games.

Check out this clip of my first rodeo in Unity.  This game is unpublished, still a work in progress and I’m still learning how to use the game engine.  I call this game “Runna Boy.”  Eventually, I’ll work on developing an infinite runner game (think Subway Surfers and Temple Run).  This New Media Production course was great overall, because in addition to working my usual Adobe Apps (Premiere Pro,PhotoShop), I was able to delve into Fuse, Mixamo, Unity and work in HTML tocreate an interactive narrative.

DRAFT – Runna Boy Subway Jamal Unity 3D Game – Unpublished

Please note, the game “Runna Boy Jamal Subway” is no longer being submitted as my final project.  Rather, this is a display of my progress in creating the game.  This process is very time consuming and I couldn’t complete within the time confines of the semester.  My final, an interactive HTML narrative created on Wix along with partner, Chris Rivera is here.

This video shows me playing the game on the backend.  Initially, I thought I’d be able to use a standalone player or export for play and publishing through Google Drive or DropBox.  However, I recently learned they discontinued that functionality.  I registered for an account on Wooglie, a Unity 3D game portal.  However, you have to complete a process of being accepted as a developer before you can publish.  Ultimately, the semester is ending and I am running out of time to complete the Unity game.  You won’t be able to see it in final form, but through this screen grab video, you can see my progress.



Final Project – Reflection & Conclusion

Working on the final project was a tremendous learning experience.  Ultimately, I wasn’t able to get the Unity game to my satisfaction (good thing I had a contingency plan).  I am not sure how to post the game because DropBox no longer lets users render HTML content.  I would like to share so my peers can view my progress and provide feedback, however, I feel like it is somewhat glitchy as a standalone export.  I worked on this roughly 2 weeks and worked solo on it.   With additional time I can make a solid mobile game using the Unity engine.

I worked on an Interactive HTML Narrative with partner Chris Rivera and we developed “Last Call.”  The most important factor was ensuring functionality, appropriate images, and a story line that is easy to follow, and relatable to our target audience.  In this HTML story, the user makes selections to help the character Ariel Combs get to class on time.  It was hard figuring out what things did at first, but once I got in the pattern and learned how to navigate using the Wix platform, it was easy and straight-forward.

Final Project – Progress & Challenges

I am going through the process of creating the road, environment and character.  The final product should have one button play to start.  I am trying to develop a basic game.  I am still toying with ideas for a name.

This process is actually harder than I thought.  It’s very time consuming and challenging, especially in a time crunch.  Some developers work on projects for months, even years before publishing.  I have been reading articles, watching videos and spending hours trying to configure what will ultimately be a quite basic game.  I will figure out how to publish on a website, since I won’t be able to display a mobile interface to the class.