Unity3D, Semester Reflection – RTF 03394 – New Media Production

Over the past few weeks, I looked into the various ways Unity3D has been used in the industry.  One of the things I found most appealing and interesting about the possibilities and uses of this platform is mobile technology.  Unity3D accounts for 50% of mobile games.

Check out this clip of my first rodeo in Unity.  This game is unpublished, still a work in progress and I’m still learning how to use the game engine.  I call this game “Runna Boy.”  Eventually, I’ll work on developing an infinite runner game (think Subway Surfers and Temple Run).  This New Media Production course was great overall, because in addition to working my usual Adobe Apps (Premiere Pro,PhotoShop), I was able to delve into Fuse, Mixamo, Unity and work in HTML tocreate an interactive narrative.

Interactive Projects: Skill Development – New Media Production RTF 03394 [Sampler]

Below, please find an interactive project new media sampler consisting of snippets from projects completed this semester.  I am completing both Post-Production and New Media Production with Professor Erika Tsuchiya.  For those courses, the method of submission includes an separate class EduBlog (visit my temporary class site here), and heavy use of private Google Docs portals.

I am excited about using Adobe Animate, Mixamo, Adobe Fuse, MIT Scratch and Unity3D.  Before this course, I had no idea almost 50% of mobile games are developed using Unity.