Over the past few weeks, I looked into the various ways Unity3D has been used in the industry. One of the things I found most appealing and interesting about the possibilities and uses of this platform is mobile technology. Unity3D accounts for 50% of mobile games.

Check out this clip of my first rodeo in Unity. This game is unpublished, still a work in progress and I’m still learning how to use the game engine. I call this game “Runna Boy.” Eventually, I’ll work on developing an infinite runner game (think Subway Surfers and Temple Run). This New Media Production course was great overall, because in addition to working my usual Adobe Apps (Premiere Pro,PhotoShop), I was able to delve into Fuse, Mixamo, Unity and work in HTML tocreate an interactive narrative.