Briana M. Andrews opens up like never before in a recent interview / mini documentary produced and edited by Richard Schertzer of Double R3 Productions. In this personal, reflective and introspective interview shot over the period of one month, Briana discusses her upbringing, career and future in film.
Briana shares information about what made her gain interest in the film industry, her affinity for the Garden State, reveals where the name BibbyFame comes from and more. This project was reviewed by the Rome Prisma Film Awards.
“An entire generation seems to express itself through a single individual, a girl, who in the space of the film becomes the voice of the hopes and concerns of the humans of tomorrow.”
Unity is the creator of the world’s most widely used real-time 3D development platform. Over the week, I looked into the various ways Unity3D has been used in the industry. The first version of Unity was created in Denmark and launched in 2005. The creators were determined to generate an affordable game engine for amateur game developers. Several major versions of Unity have been released since its launch, the engine can be used to create simulations, as well as 2D and 3D games. The platform gives developers around the world technology working with the likes of Facebook, Google, and Microsoft for the latest releases. It offers an easy workflow, simple asset pipeline, and drag-and-drop interface of Apple’s Final Cut Pro product.
One of the things I find most appealing and interesting about the possibilities and uses of this platform is mobile technology. Unity3D accounts for 50% of mobile games – Source: https://unity3d.com/public-relations. There are hundreds of games, and some of the ones I recognized include Angry Birds 2, Angry Birds Epic, Sonic Dash and Pokemon Go.